Tuesday, May 29, 2007

Memoirs of a CnC General.

1995:

"When you get your new PC, you must get this new game!", said the young boy to his older cousin, while pointing at a newspaper article reviewing the game, Command and Conquer.

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"Are you sure this will install?", asked a friend to another. The reply was "I guess so". The installation sequence and the opening FMV of Westwood Studio's groundbreaking title, Command and Conquer, leaves both with jaws agape, starring at the screen. We're not in Dune anymore.

1996:

Boy gets up from his seat to make a cup of Milo, or to go the bathroom during the loading screens in between missions of Command and Conquer: Red Alert. It turns out that his PC is abit under-powered for the game. Upgrading his PC to match the release of important FPS games solved this problem.

1999:

"Why are the troops moving so slowwlyyy?!" That was the general remark for Command and Conquer: Tiberium Sun, and it was pretty unremarkable. Note that the PC used was more than adequate at running Quake III Arena.

2000:

Command and Conquer: Red Alert 2. Nothing else matters, not even Quake III.

2001:

Yuri's Revenge. Nothing else matters, bar the original Red Alert 2, as you needed it to run the best expansion pack of all time, for any game, for that matter.

2003:

"OI! You guys want to play one or not? Play properly la". A multiplayer game of Command and Conquer: Generals degenerates to a WMD slugfest as everyone sits back behind their plethora of base defenses and let their Scud Storm/Ion Cannon/Nuclear Missile do the talking.

2007 (Present):

"Welcome back, Commander". The RM 65 investment in Command and Conquer: Tiberium Wars, Kane Edition, holds alot of promise. More on that later, as it's back to the fray.